Beamdog games wiki




















We are willing to critique and adapt our work to meet our vision. We believe that opportunities are created through ownership. We are honest in our intent and purposeful in our actions. We empower ourselves by becoming a reliable foundation for others. He was one of six original co-founders of BioWare; during his time there, worked as a Technical Artist, Programmer, and Project Director, leading the development of the award-winning Neverwinter Nights from a one-sentence description through two expansion packs and over 5 million units sold.

A 20 year software industry veteran and former management consultant, Kael has worked with over businesses operating in more than 20 countries over his career. With experience in public, private, and non-profit sectors, he has amassed broad expertise in helping organizations to develop strategy and streamline their operations.

Human Resources Director. Kara is a Human Resources leader with many years of HR experience across a broad set of industries. Utilizing her background in recruitment, employee relations and strategic management, she brings a passion for cultural development and employee centric policy to her work at Beamdog.

With Kara's guidance, the Beamdog team has more than tripled in size since she first landed at the Studio. Her leadership in HR ensures policies keep pace with an ever-growing team, while continuing to create space for individual voices to be heard. A 14 year veteran of the industry, Luke has shipped over 30 games on mobile, handheld, console, and desktop platforms.

This includes a the protagonist , for whom the player can choose a portrait themself. All portraits are gender locked. Most of the portraits are already in use by one of the NPC companions. But if the player chooses to use one of them, it will be replaced by another portrait, to assure that the same portrait isn't used twice in the party. The games use three different sized portraits. For custom protagonist portraits only the smaller two are required, which both go into the 'portraits' folder in the game's directory i.

To replace a companion's portrait all three files are required with the exact same file names as used in the game. These files go into the 'override' folder in the game's directory i.

A list of all companion portraits plus file names can be found here. Control monsters, creatures, and characters your players will meet over the course of an adventure. All Rights Reserved. Hasbro and its logo are trademarks of Hasbro, Inc. Games Forums News About Careers. Tattoo in game is missing on thighs entirely oddly Ignore the toolset issues and focus on the odd texturing in-game.

Need to review the tattoos on each race fully. Shortsword piece, top, 2. Upside down. Human, male, the Cleric robe. This is character select. The issue is only for human male normal pheno. Jester's Outfit. Jester's Outfit hides any chest tattoos. Wont fix, same as base game. Robe Ingame and toolset. Discolorization center-piece with light brown. Works for females, all male versions bugged, dwarf, human, elf, halfling etc. Ingame and toolset, disfigured color, PLT issue that needs correcting.

Same as Robe , need to change skin PLT to cloth 1 or 2. Appears to be Robe Female, Gnome, Fat, pieces are Is robe in the toolset due to 2da ordering. Stretchy boi! Not sure how to fix this one it at least loads. Human Head Missing Normals Some may be fixable, like how the Human Head "helmets" all have normals, and we could point the MDL at them easily enough without even needing duplication.

Others may need to be created to be to the same standard as other files. Needs a list creating of the files missing normals. TBH not worth the hassle, remove these "bonus heads" where they don't match an original model.



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