Vs donkey kong game




















Double tapping Mini Mario will open the Cap Switch menu, where you can choose another Mini to give the cap to if they can use the cap.

Additionally, there are bosses in similar vain to previous games, where you must shoot your Mini Marios at Donkey Kong and his several contraptions. After beating any level or boss, you're given a rank by four types of stars: blank, bronze, silver and gold. To get a gold star, it's recommended to get all collectables in the level, including the returning M-Coin. In bosses, getting a gold star requires you to beat the boss without losing a single Mini Mario.

Beating a level with a certain star gives you a certain amount of "Mini Tokens", this game's form of currency.

One for Bronze, two for Silver and three for Gold. You can only do this once however, like in Tipping Stars. There is a workshop in the game that allows you to make your own custom levels. These levels can be uploaded online and played. You can even play others levels, where beating the level will give you the same amount of Mini Tokens a normal level would. You can tip tokens to other players as well, like in Tipping Stars.

Original Content. Explore Wikis Community Central. Register Don't have an account? Donkey Kong series Mario vs. Donkey Kong: New Donk Venture. History Talk 0. This page is under construction. There are also levels where Mario has to lead all the Mini-Marios he collected to a toy chest, whilst protecting them from obstacles along the way. The final level in each world is a boss-fight against Donkey Kong.

From Mario vs. The Minis can be controlled using the stylus and the touch screen, and must be guided to the end of the level, usually represented by a door. In these games, various items can be moved around or added from an in-game inventory in order to clear a way or make a path for the Minis. Donkey Kong features many of the mechanics present in that game, including Mario's extended moveset consisting of the handstand, backflip and wire spin.

During each level, Mario has to carry a key to the goal door and unlock it in the first part, then reach and free a captured Mini Mario in the second part. The game marks the transition of the series to a style of gameplay reminiscent of Lemmings. In each level, the player has to guide a number of Mini toys to the exit door. They start moving automatically upon tapping them, although they can be kept under control for the remainder of the level using the touchscreen.

They can be swept sideways to change their direction or upward to make them jump, or tapped to bring them to a stop. The levels are scattered with various mechanisms, switches or enemies that can be manipulated by the player or the toys themselves to help them progress.

Even though levels can be finished with only one Mini left, bringing as many Minis as possible to the goal increases the player's score with a significant amount, awarding them a star rating which contributes towards unlocking extra levels.

The player no longer has control over the Minis after activating them, and can only modify the environment so that the toys are safely escorted to the exit door. Unlike in the previous game, no Mini has to be lost or destroyed on the way to the goal, as this lowers the amount of retries the player has until they reach a game over. A characteristic mechanic of this game, the Pink Block, has been adjusted from the previous game to be individually removed and placed in special slots throughout a stage, acting as walls or platforms for the Minis.

The gameplay takes after the predecessor, in that the Minis start marching uncontrollably after being initiated and the player must form a path for them to the exit, avoiding obstacles and collecting optional items. However, the extra life mechanic is ditched. The key mechanic of the game is constructing various platforms and walls to direct the Minis, making use of a limited stockpile of resources to build them.

Red Girders are introduced to the gameplay and would form a main-stay feature in the following titles. A list of all Minis in the series can be found below. The first appearance of basic Piranha Plants in the series is Mario vs.

Donkey Kong 2: March of the Minis. However, a variation called Tane Pakkun , which shoots seeds that do not bounce back, appeared beforehand in Mario vs. Donkey Kong. The following table constitutes the appearances of Mini toys throughout the series:.

From the Super Mario Wiki, the Mario encyclopedia. Donkey Kong First installment Mario vs. Categories : Mario vs. Donkey Kong series Game series. Donkey Kong Mario , Donkey Kong. May 24, Game Boy Advance. Donkey Kong is a 2D puzzle platformer and the only game in the series to star Mario as a playable character, putting the rivalry between him and Donkey Kong in the limelight. After seeing an advertisement for Mini Mario toys on television, Donkey Kong rushes to the toy store to buy one of them.

He soon learns that the store is out of stock and decides to steal all Minis from the Mario Toy Company across the street, prompting Mario to chase him through several worlds and retrieve the toys.

September 25, Nintendo DS. Donkey Kong 2: March of the Minis is an action puzzle game that continues the rivalry between Mario and Donkey Kong with a new story. The newly-renamed Mini Mario Toy Company expands its Mini collection and opens a theme park, inaugurated by Mario and his friend Pauline. Donkey Kong, also present there, kidnaps her out of jealousy for choosing Mario's toy gift over his, taking her to the roof of the building located many floors above.

Mario then employs the help of the Mini toys to rescue Pauline. In the same year the game was released, a promotional browser game appeared on the Nintendo Arcade website called Mario vs. DK 2: Cannon Kaos. June 8, Nintendo DSi. Donkey Kong then grabs the Minis with a giant robot, to which Mario promptly frees while fighting Donkey Kong, eventually wrecking the machine and electrocuting Donkey Kong in the process.

After that, Mario is about to scold Donkey Kong for what he did, but finds that Donkey Kong is crying in pity and shame. Mario cheers him up by giving him a free Mini-Mario. Donkey Kong gets what he has wanted all along while Mario and the remaining Mini-Marios celebrate.

Each of the games six worlds is divided into eight levels. For the first six levels within each world, Mario must find a key and open up a door to the second half of the level, which is a checkpoint. There, Mario will find the toy that Donkey Kong dropped. If Mario is defeated in the second half of the level, his points reset back to the way it was in the first half of the level.

At the beginning of each level, there is short sequence showing what Mario needs to do or what he may face before playing the level. This short sequence also explains what moves Mario needs to use to complete the level, showing some button combinations. Unlike the other Mario games, when Mario takes a hit, he loses a life.

He can also lose a life from getting squished and falling on from a great height and landing on his head. If the fall is not big enough, Mario may get stunned on his back instead. There is also a time limit, which is similar to the traditional Super Mario Bros. If the time limit runs out, the screen will say "Time's Up!! The remaining time in the first area will be added to the time limit in the second area. Unlike the other Mario games, Mario has more moves besides jumping , such as handstands and backflips.

To defeat enemies, Mario must pick up objects and throw them at enemies, reminiscent of Super Mario Bros. Throughout the level, there are some collectibles Mario can collect.

Three are pivotal in earning a high score, which are different colored presents. Earning a high enough score, beating the default score, earns a star for that level. The S tars later are used to unlock Expert levels. Once Mario completes a level and collects enough presents, he can play a short minigame to earn extra lives. One present may have a 1-Up, one may have a 3-Up or 5-Up, and one present may have a Donkey Kong head; this is shown at the beginning of the minigame. One minigame is stopping a scrolling arrow on top of the desired present while the other has Mario swapping presents so Donkey Kong's fist squashes an undesired present.

The seventh level in each world is a Mini-Mario level. Mario leads the six Mini-Mario toys he collected back to their toy box; however, he must make sure they avoid obstacles along the way. This leads into a battle with Donkey Kong, with each Mini-Mario saved becoming a "hit point".

For example, if Mario saves all six of the Mini-Mario toys, he'll be able to be hit six times by Donkey Kong before losing a life. If Mario runs out of time or loses all of his hit points, the player will lose a life and will fail to defeat Donkey Kong. The player will need to retry the level in order to proceed.



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