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Hateful Chris: Never Say Buy. Beyond Contact. Haegemonia: Legions of Iron. Usually, by the time you've identified one, half your men are swimming in pools of their own blood and you're left angrily hitting the reload key. D-Day's main claim to fame is that it's historically accurate incredibly, it's the only game ever to have been approved by the Normandie Memoire Association.
However, that doesn't change the fact that it's lacking both the gameplay and quality to do the setting justice. For example, take the Omaha beach mission. As you'd expect, this tasks you with storming and securing the beach.
However, on anything under a P4 2. Even on a higher-end machine it can hardly be construed as fun, as all you have to do is mass your troops and charge each enemy stronghold in turn with hundreds of tiny, nondescript soldiers that are totally bereft of character and feel utterly expendable.
It's not fun, it's not strategic and it certainly isn't realistic. However, let's not be too hasty to write this one off, as it does possess some merits.
When the tanks do finally show up, levels become far more entertaining, and the game's strategic subtleties finally come into play. Like Desert Rats, you can target parts of enemy tanks, such as the turret or the caterpillar, rendering them impotent or immobile. Meanwhile, loading an officer into one of the scores of vehicles on offer increases both its attacking and defensive capabilities. Likewise, tanks can be dug in to gain an extra defensive bonus, although this does render them immobile and prone to flanking attacks.
Best of all though, is the inclusion of optional secondary objectives that have a bearing on later missions. So, if you take a detour to capture that enemy anti-ship gun in one level, you can call on some devastating ship-based artillery support two levels later. It's a basic idea, but adds some spice to an otherwise highly predictable game. Despite its smattering of positive elements though, D-Day reeks of being rushed to the table like a pot of undercooked sauerkraut.
It's as though someone came up with the idea a couple of months ago to cash in on the 60th anniversary commemorations, then banged it out in record time. With levels this basic, pathfinding this broken and dialogue so bad it makes you grind your teeth into a pulp, it's impossible to feel otherwise.
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